Better simulated atmospheres will allow for more realistic climate and cloud simulation.With many improvements in performance in Update 26.3, we are looking into extending the atmosphere of planets into the surface grids simulation.You’ll be able to change your planet’s elevation, water level, temperature, and more with single point precision on the surface grid.Last year we did a bit of work designing and determining the best way to add tools that will allow you to directly edit the surface properties of an object, and we’re hoping to implement those tools this year.Yet even with all of the improvements we made to them last year, there is still so much that can be done. Read more about Surface Grids in our DevLog and ScienceLog series. The simulation of temperature, ice, water, vapor, and other properties across the surface of an object, a feature we call Surface Grids, has become a fundamental part of Universe Sandbox. Surface Grids & Planet Appearances Early development of our planet surface editing tools adding and removing water and land. While we would love to get all of these new features and improvements out by the end of the year, there may be new priorities or unexpected difficulties that pop up, which make it hard to predict exactly when we will have these features ready. You’ve seen some of what we’ve been up to this year from the updates we’ve put out already, but there’s still a lot of new features in development. He’ll be implementing some of the many, many user interface designs we’ve been working on. Brian joins us after working as a frontend web engineer, and is excited to help make Universe Sandbox the best possible experience for exploring space and science. We also recently hired Brian as our new User Interface Engineer. Brent has a PhD in Physics and will be writing about all of the awesome science and simulations that Universe Sandbox can do (including writing this post – Hi Everybody □ ).
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