So for example if the gathering cost on each module is 5e9 the game could be needing something like 5e11 spirit per second to keep all of the gathering modules running at top speed.) I changed auto spirit to be several magnitudes larger than it was (even larger than seemed necessary at the costs I was using when I made this change) and it's been fine since then. I don't know how fast exactly the game engine is doing things but I think it's somewhere in that range. (Consider that the cost goes up with the current level and you've got the three different gathering modules all consuming that cost something like 25 or 33 or however many times per second. But it had been ages since I'd last adjusted the setting for auto spirit so it made sense to think that it had just simply leveled itself out of the value I'd been giving it to work with. Struggling to build up more resources for each next dump bump reset than it had built up for the last one even though levels were getting dumped into several places to boost gathering output a ton. I had noticed gathering barely moving for me a few weeks ago. So i'm kind of confused on whats actually happening? If i put 200B in spirit gathering, let the game run it reduces downwards drastically, same speed, after a few minutes it drops down to 189-185B I presume it may be a bug with gathering resources perks + high battlefield purchases for Speed/Gather xp + cost. Numbers also move drastically for how much spirit is used when calculating to gather. Standard i have 10.989-993B Gathering levels, regardless of switching, Auto spirit still shows same numeric: 20000000000 as 2E10 when adjusting to scientific values. Scientifically i have 1.099 E10 Gathering, has anyone else had the same issue? "standard" calculation every time i start the game i have to add another "0" onto current: "1000000000000" spirit for it to start otherwise it hangs and doesn't accumulate, gathering on "standard" numeric measurements. +2.Gathering seems to be bugged at high levels?. +1 point in monster pit, +5 in champion pit There is also an arena soul shop, which has 3 one time purchases with 2 levels each, as well as soul purchases that can be bought daily. These tokens can be spent in the arena shop on a variety of bonuses, shown in the tables below. Champion pit multiplies this reward by 5. ![]() A list of all of the arena level rewards are below:įor every round won in the monster pit, you are awarded 1 arena token, plus an additional token per 10 rounds cleared. Mana power is the exception to this, scaling as if it was unlocked from level 1. These bonuses have a base value, and then scale further for each arena level after the one where they were unlocked. ![]() The base exp gain per round is 1 in monster pit, and 5 per round in champions pit, multiplied by any relevant bonuses.Īt certain level thresholds, you will receive bonuses to various game features. The exp for the first level is 50, and the exp requirement also increases by 50 for every level. ( 1 + f l o o r ( l e v e l 10 ) ) ∗ 2500, or 10.4% attack.Īs rounds are won in either fighting arena, you are awarded arena exp. To level up, the warrior requires 20 exp for the first level, and then adds the amount of exp shown in the formula below: The warrior gains 1 level of pierce every 50 warrior levels, and pierce allows overkill damage from one round in the monster pit to apply to future rounds, equal to the number of piercing levels.Įvery time the warrior levels, it gains 2 base damage, and 1% additive total damage per level. The warrior gets critical hit chance and critical hit damage from levelling skills. The Warrior is the first fighter, and its main skills are critical hits and piercing. This can be increased with soul shop upgrades, and the auto quest timer can also be reduced through both soul shop and arena shop upgrades. The arena requires quest tokens to enter, and at base, 1 quest token is awarded per quest completed. Arena tokens are spent on upgrades in the arena shop. Arena exp increases your arena level, which gives you arena bonuses over time. Entering a fighting arena costs quest tokens, which are received through completing quests.Įach fighting arena involves the fighters going through rounds, where each cleared round rewards arena exp and arena tokens. ![]() Each of these fighters can participate in two fighting arenas, Monster Pit and Champion Pit. Arena features two fighters, Warrior and Dark Shadow.
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